We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

RPIX (Super FX)

From SnesLab
Revision as of 08:35, 22 December 2023 by Jeffythedragonslayer (talk | contribs) (→‎External Links: hid archive URL)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D4C 2 byte 24 to 80 cycles 24 to 78 cycles 20 to 74 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

RPIX (Read PIXel) is a Super FX instruction that loads a color from the Game Pak RAM and stores it in the destination register. It does this by first loading the color into the color matrix and converting it from PPU format.

The X coordinate is specified by R1 and the Y coordinate is specified by R2.

See Also

External Links