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SNES ROM Header

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All SNES gamepaks have an internal header that is used to identifying the game, producer, region and technical aspects of the ROM. It's often referred as Internal ROM Header or SNES Software Specification.

Although it's not required to run a game on real hardware, the SNES ROM Header was used during the Nintendo approval process for validation and it's also used by the SNES emulators to identify and determine the memory layout and ROM type.

The data starts at SNES address $00:FFB0 and ends at $00:FFDF. $00:FFE0 though $00:FFFF contains the SNES vector information and it's actually used by the SNES CPU to determine where to execute when an interrupt occurs.

ROM Registration Data

Address Length Data Name Type
$00:FFB0 2 bytes Maker Code
$00:FFB2 4 bytes Game Code
$00:FFB6 7 bytes Fixed Value
$00:FFBD 1 byte Expansion RAM Size
$00:FFBE 1 byte Special Version
$00:FFBF 1 byte Cartridge Type (Sub-number)
$00:FFC0 21 bytes Game Title Registration
$00:FFD5 1 byte Map Mode
$00:FFD6 1 byte Cartridge Type
$00:FFD7 1 byte ROM Size
$00:FFD8 1 byte RAM Size
$00:FFD9 1 byte Destination Code
$00:FFDA 1 byte Fixed Value
$00:FFDB 1 byte Mask ROM Version
$00:FFDC 2 bytes Complement Check
$00:FFDE 2 bytes Check Sum

Data Name Types

Maker Code

Game Code

Fixed Value

Expansion RAM Size

Special Version

Game Title Specification

Cartridge Configuration

Map Mode

Cartridge Type

== Sub-Number

ROM Size

RAM Size

Destination Code

Mask ROM Version

ROM Verification

Complement Check

Check Sum