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SPC700/Driver Upload: Difference between revisions

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In order to use main audio ([[Blargg's trick]] notwithstanding), the [[5A22]] must first upload a sound driver to the [[SPC700]] over the following four ports:
In order to use [[main audio]] ([[Blargg's trick]] notwithstanding), the [[5A22]] must first upload a sound driver to the [[SPC700]] over the following four ports:


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Revision as of 05:22, 22 June 2023

In order to use main audio (Blargg's trick notwithstanding), the 5A22 must first upload a sound driver to the SPC700 over the following four ports:

Port Name (SPC side) Port Address (SPC side) Port Name (5A22 side) Port Address (5A22 side) Data
CPUIO0 00F4h APUIO0 2140h The SPC IPL writes BBAAh here when ready, kick and kickback (as described by fullsnes) also go through here
CPUIO1 00F5h APUIO1 2141h The SPC IPL writes BBAAh here when ready, the 5A22 writes which command ("transfer" or "entry" as described by fullsnes) it wants the IPL to run here, and the driver data is uploaded through here too
CPUIO2 00F6h APUIO2 2142h The 5A22 writes the upload destination ARAM address here, and the entrypoint into the SPC program once all blocks have been uploaded
CPUIO3 00F7h APUIO3 2143h The other byte of the upload destination ARAM address goes here. This port appears to not be used for anything else during driver upload.

Fullsnes has pseudocode for the upload procedure in https://problemkaputt.de/fullsnes.htm#snesapumaincpucommunicationport and anomie's SPC700 Doc lists a very similar 11 step procedure.