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SPC700/Waitstates: Difference between revisions

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* https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
* https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports


[[Category:SNES Hardware]]
[[Category:Audio]]
[[Category:Audio]]
[[Category:Timing]]

Latest revision as of 03:09, 17 July 2023

This table shows how many waitstates the internal cycles of all the SPC700 opcodes have.

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x 0 3 0 1 0 0 0 1 0 0 1 0 0 1 0 2
1x 2 3 0 3 1 1 1 1 0 0 0 1 0 0 0 1
2x 0 3 0 1 0 0 0 1 0 0 1 0 0 1 3 2
3x 0 3 0 3 1 1 1 1 0 0 0 1 0 0 0 3
4x 0 3 0 1 0 0 0 1 0 0 0 0 0 1 0 3
5x 2 3 0 3 1 1 1 1 0 0 0 1 0 0 0 0
6x 0 3 0 1 0 0 0 1 0 1 0 0 0 1 2 1
7x 0 3 0 3 1 1 1 1 1 1 1 1 0 0 0 1
8x 0 3 0 1 0 0 0 1 0 0 1 0 0 0 1 0
9x 2 3 0 3 1 1 1 1 0 0 1 1 0 0 10 3
Ax 1 3 0 1 0 0 0 1 0 0 0 0 0 0 1 1
Bx 0 3 0 3 1 1 1 1 0 0 1 1 0 0 1 1
Cx 1 3 0 1 0 0 0 1 0 0 1 0 0 0 1 7
Dx 2 3 0 3 1 1 1 1 0 1 0 1 0 0 4 1
Ex 0 3 0 1 0 0 0 1 0 0 0 0 0 1 1 0
Fx 0 3 0 3 1 1 1 1 0 1 0 1 0 0 3 0

See Also

Reference