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SPC700/Waitstates

From SnesLab
Revision as of 17:42, 12 July 2023 by Jeffythedragonslayer (talk | contribs) (labels for opcode high and low nibbles)
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This table shows how many waitstates the internal cycles of all the SPC700 opcodes have.

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x 0 3 0 1 0 0 0 1 0 0 1 0 0 1 0 2
1x 2 3 0 3 1 1 1 1 0 0 0 1 0 0 0 1
2x 0 3 0 1 0 0 0 1 0 0 1 0 0 1 3 2
3x 0 3 0 3 1 1 1 1 0 0 0 1 0 0 0 3
4x 0 3 0 1 0 0 0 1 0 0 0 0 0 1 0 3
5x 2 3 0 3 1 1 1 1 0 0 0 1 0 0 0 0
6x 0 3 0 1 0 0 0 1 0 1 0 0 0 1 2 1
7x 0 3 0 3 1 1 1 1 1 1 1 1 0 0 0 1
8x 0 3 0 1 0 0 0 1 0 0 1 0 0 0 1 0
9x 2 3 0 3 1 1 1 1 0 0 1 1 0 0 10 3
Ax 1 3 0 1 0 0 0 1 0 0 0 0 0 0 1 1
Bx 0 3 0 3 1 1 1 1 0 0 1 1 0 0 1 1
Cx 1 3 0 1 0 0 0 1 0 0 1 0 0 0 1 7
Dx 2 3 0 3 1 1 1 1 0 1 0 1 0 0 4 1
Ex 0 3 0 1 0 0 0 1 0 0 0 0 0 1 1 0
Fx 0 3 0 3 1 1 1 1 0 1 0 1 0 0 3 0

Reference