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STB (Super FX): Difference between revisions

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|B
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|ALT1
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|ALT2
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|O/V
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'''STB''' is a [[Super FX]] instruction that stores a value to the [[Game Pak]].
'''STB''' (Store Byte) is a [[Super FX]] instruction that stores a value to the [[Game Pak]].
 
=== See Also ===
* [[STW]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on STB: [https://archive.org/details/SNESDevManual/book2/page/n271 Page 2-9-115]
* Official Super Nintendo development manual on STB: [https://archive.org/details/SNESDevManual/book2/page/n271 Page 2-9-115]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Latest revision as of 23:24, 25 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D3m 2 bytes 6 to 9 cycles 8 to 14 cycles 2 to 5 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

STB (Store Byte) is a Super FX instruction that stores a value to the Game Pak.

See Also

External Links

  • Official Super Nintendo development manual on STB: Page 2-9-115