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STB (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
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|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
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'''STB''' is a [[Super FX]] instruction that stores a value to the [[Game Pak]]. | '''STB''' (Store Byte) is a [[Super FX]] instruction that stores a value to the [[Game Pak]]. | ||
=== See Also === | |||
* [[STW]] | |||
=== External Links === | === External Links === | ||
* Official Nintendo | * Official Super Nintendo development manual on STB: [https://archive.org/details/SNESDevManual/book2/page/n271 Page 2-9-115] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Latest revision as of 23:24, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D3m | 2 bytes | 6 to 9 cycles | 8 to 14 cycles | 2 to 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STB (Store Byte) is a Super FX instruction that stores a value to the Game Pak.
See Also
External Links
- Official Super Nintendo development manual on STB: Page 2-9-115