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STOP (SPC700): Difference between revisions
From SnesLab
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
| | |[[Implied]] (type 3) | ||
|FF | |FF | ||
|1 byte | |1 byte | ||
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{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|P | |[[Direct Page Flag|P]] | ||
|B | |[[Break Flag|B]] | ||
|H | |[[Half-Carry Flag|H]] | ||
|I | |[[Interrupt Enable Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
|+ | |+ | ||
|. | |. | ||
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|} | |} | ||
'''STOP''' is an [[SPC700]] standby instruction. It hangs the [[S-SMP]] until reset. <sup>[2]</sup> | '''STOP''' is an [[SPC700]] standby instruction. It hangs the [[S-SMP]] until reset. <sup>[2]</sup> Nintendo does not want you to use this instruction.<sup>[3]</sup> | ||
=== See Also === | === See Also === | ||
* [[NOP (SPC700)]] | * [[NOP (SPC700)]] | ||
* [[SLEEP]] | * [[SLEEP]] | ||
* [[STP]] | |||
=== References === | === References === | ||
# Official Super Nintendo development manual on STOP: [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I] | # Official Super Nintendo development manual on STOP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I] | ||
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands | # https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands | ||
# [https://archive.org/details/SNESDevManual/book1/page/n226 Appendix C-1] | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Other SPC700 Commands]] | |||
[[Category:One-byte Instructions]] |
Latest revision as of 09:16, 18 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | FF | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2] Nintendo does not want you to use this instruction.[3]
See Also
References
- Official Super Nintendo development manual on STOP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
- Appendix C-1