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STOP (SPC700): Difference between revisions

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=== References ===
=== References ===
* Official Super Nintendo development manual on STOP: [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I]
# Official Super Nintendo development manual on STOP: [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I]
* https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]

Revision as of 06:01, 16 July 2023

Basic Info
Addressing Mode Opcode Length Speed
implied FF 1 byte 3 cycles
Flags Clobbered
N V P B H I Z C
. . . . . . . .

STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2]

See Also

References

  1. Official Super Nintendo development manual on STOP: Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands