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STOP (SPC700): Difference between revisions

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Revision as of 20:01, 18 July 2023

Basic Info
Addressing Mode Opcode Length Speed
implied FF 1 byte 3 cycles
Flags Clobbered
N V P B H I Z C
. . . . . . . .

STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2]

See Also

References

  1. Official Super Nintendo development manual on STOP: Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands