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STZ: Difference between revisions

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'''STZ''' (Store Zero) is a [[65c816]] instruction that zeros out memory.
{| class="wikitable" style="float:right;clear:right;width:40%"
 
{| class="wikitable" style="width:30%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
|+
|+
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|'''Speed'''
|'''Speed'''
|+
|+
|absolute
|[[Absolute]]
|9C
|9C
|3 bytes
|3 bytes
|4 cycles
|4 cycles*
|+
|+
|direct page
|[[Direct Page Addressing|Direct Page]]
|64
|64
|2 bytes
|2 bytes
|3 cycles
|3 cycles*
|+
|+
|absolute indexed X
|absolute indexed X
|9E
|9E
|3 bytes
|3 bytes
|5 cycles
|5 cycles*
|+
|+
|direct page indexed X
|direct page indexed X
|74
|74
|2 bytes
|2 bytes
|4 cycles
|4 cycles*
|}
|}


{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|N
|[[Negative Flag|N]]
|V
|[[Overflow Flag|V]]
|M
|[[M Flag|M]]
|X
|[[X Flag|X]]
|D
|[[Decimal Flag|D]]
|I
|[[I Flag|I]]
|Z
|[[Zero Flag|Z]]
|C
|[[Carry Flag|C]]
|+
|+
|.
|.
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|.
|.
|}
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'''STZ''' (Store Zero) is a [[65c816]] instruction that zeros out memory.  The size of the [[accumulator]] determines how many zero bytes are written.
===== Cycle Penalties =====
* STZ takes one additional cycle if the accumulator is 16 bits wide, in all [[addressing modes]].
* In [[direct page addressing]] modes only, STZ takes another additional cycle if the low byte of the [[direct page register]] is nonzero.


=== See Also ===
=== See Also ===
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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/n533
* [[Eyes & Lichty]] page 507, on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/n533
* [[Labiak]] page on STZ: https://archive.org/details/Programming_the_65816/page/n198
* "Storing Zero to Memory," page 103, lbid. https://archive.org/details/0893037893ProgrammingThe65816/page/n129
* [[Labiak]] page 188 on STZ: https://archive.org/details/Programming_the_65816/page/n198
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
* undisbeliever on STZ: https://undisbeliever.net/snesdev/65816-opcodes.html#stz-store-zero-to-memory


[[Category:ASM]]
[[Category:ASM]]
[[Category:65c02 additions]]
[[Category:65c02 additions]]
[[Category:Load/Store Instructions]]

Latest revision as of 13:52, 14 December 2023

Basic Info
Addressing Mode Opcode Length Speed
Absolute 9C 3 bytes 4 cycles*
Direct Page 64 2 bytes 3 cycles*
absolute indexed X 9E 3 bytes 5 cycles*
direct page indexed X 74 2 bytes 4 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

STZ (Store Zero) is a 65c816 instruction that zeros out memory. The size of the accumulator determines how many zero bytes are written.

Cycle Penalties

See Also

External Links