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WDM: Difference between revisions

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(official 65c816 datasheet says WDM is implied admode)
(→‎External Links: page number)
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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549
* [[Eyes & Lichty]] page 523, on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549
* snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
* snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
* undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
* undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion

Revision as of 08:49, 20 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3) 42 2 byte 2 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

WDM (the initials of William David Mensch, the designer of the 65c816) is an instruction that reserves its signature byte for future expansion of the instruction set. None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte NOP.

Trivia

The Labiak textbook does not describe the WDM instruction.

See Also

External Links