Difference between revisions of "YXPCCCTT"

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(Recovered from SMWiki, improvements are welcome.)
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Revision as of 23:58, 9 November 2019

The YXPCCCTT format (not to be confused with the YXPPCCCT format) is used to store layer tilemap properites. The information is stored in binary and makes up a single byte. Format

76543210
YXPCCCTT

X  : X flip
Y  : Y flip
P  : Priority 
CCC: Palette 
TT : Bits 9 and 8 of tile number