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BNE
From SnesLab
(Redirected from BEN)
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Program Counter Relative | D0 | 2 bytes | 2 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
BNE (Branch if Not Equal) is a 65x instruction that performs a jump if the zero flag is clear. The displacement may be -128 to 127.
If the zero flag is set, control simply falls through to the instruction following BNE.
No flags are affected.
Syntax
BNE nearlabel
Cycle Penalties
- BNE takes one additional cycle if the branch is taken
- BNE takes another extra cycle if that branch taken crosses a page boundary in emulation mode.
See Also
External Links
- Eyes & Lichty, page 433 on BNE
- Labiak, page 123 on BNE
- 4.1.2.6 on MCS6500 Manual, page 41 on BNE
- Carr, page 251 on BNE
- Leventhal, page 3-47 on BNE
- snes9x implementation of BNE: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1380