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BEQ
From SnesLab
(Redirected from BQE)
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Program Counter Relative | F0 | 2 bytes | 2 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
BEQ (Branch if Equal) is a 65x instruction that performs a jump if the zero flag is set. If the zero flag is clear, control simply falls through to the instruction following BEQ.
No flags are affected.
Syntax
BEQ nearlabel
Cycle Penalties
- BEQ takes an extra cycle if the branch is taken
- BEQ takes another extra cycle if the branch taken crosses a page boundary in emulation mode
See Also
External Links
- Eyes & Lichty, page 430 on BEQ
- Labiak, page 120 on BEQ
- 4.1.2.5 on MCS6500 Manual, page 41 on BEQ
- Carr, page 249 on BEQ
- Leventhal, page 3-44 on BEQ
- snes9x implementation of BEQ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1370