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CLR1 (SPC700)
From SnesLab
(Redirected from CLR1)
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Direct Page Bit | 12 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 32 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 52 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 72 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 92 | 2 bytes | 4 cycles | ||||
Direct Page Bit | B2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | D2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | F2 | 2 bytes | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CLR1 is an SPC700 command that clears a bit in a direct page byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte. In Nintendo's manual, the high nybble of the opcode is called y.
No flags are affected.
Syntax
CLR1 dip. bit
See Also
External Links
- Official Nintendo documentation on CLR1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.1 of page 3-8-8, lbid.
- anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L375