LM (Super FX)
From SnesLab
(Redirected from GSU/LM)
| Basic Info | |||||||
|---|---|---|---|---|---|---|---|
| Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
| 3DFnxxxx | 4 bytes | 20 cycles | 21 cycles | 11 cycles | |||
| Flags Affected | ||||||||
|---|---|---|---|---|---|---|---|---|
| B | ALT1 | ALT2 | O/V | S | CY | Z | ||
| 0 | 0 | 0 | . | . | . | . | ||
LM (Load from raM) is a Super FX instruction that loads data from Game Pak RAM.
The ALT0 state is restored.
Syntax
LM Rn, (xx)
Example
Let:
(70:bacch) = 28h (70:bacdh) = 96h RAMBR = 70h
After executing LM R9, (0bacch):
R9 = 9628h
See Also
External Links
- Official Nintendo documentation on LM: 9.50 on Page 2-9-70 of Book II