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- ...remap]] for warranting compatibility with the patch. However, without the RAM remap, it would have been impossible to accelerate the game because the SA- * Reduces loading time of all levels and maps.1 KB (187 words) - 16:15, 1 December 2019
- [[Category:RAM Maps]]2 KB (218 words) - 21:26, 18 April 2021
- === Memory Maps === ...uper FX enhancement chip, much of the game's memory is stored in cartridge RAM instead. This is why there is so much free WRAM in this game. Nonetheless,7 KB (1,124 words) - 20:58, 14 June 2023
- * 2 kB internal work memory (I-RAM), clocked at 10.74 MHz. * Large capacity memory, with a total capability of 8 MB ROM and 256 kB BW-RAM, both clocked at 5.37 MHz, with ROM having an effective 10.74 MHz speed bec12 KB (1,609 words) - 00:07, 22 July 2023
- === RAM === | $7E:0BF6 || 256 bytes || 3.00 || ExLevel RAM (to be filled later).11 KB (1,822 words) - 21:26, 18 April 2021
- ...e start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which are stored prior to the start of |<tt>$10-$13</tt>|| Scratch RAM with varying purposes.13 KB (2,213 words) - 20:15, 3 January 2022
- Here is a RAM Map for [[F-Zero]] that aims to be fairly comprehensible. | $7E0000 || ?? bytes || Misc. || Scratchpad RAM. Used for various purposes, including: temporary storage, subroutine parame30 KB (4,636 words) - 03:56, 30 April 2023