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RET (SPC700): Difference between revisions
From SnesLab
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=== References === | === References === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Subroutine Call Return Commands]] | [[Category:Subroutine Call Return Commands]] |
Revision as of 09:31, 20 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack | 6F | 1 byte | 5 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
RET (RETurn) is an SPC700 instruction that returns from a subroutine. The program counter is popped from the stack.
See Also
References
- Table C-16 in Appendix C-9 of Book I of the official Super Nintendo development manual