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BRK (SPC700): Difference between revisions
From SnesLab
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=== References === | === References === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
* anomie's SPC700 doc | * anomie's SPC700 doc | ||
Revision as of 10:18, 20 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack / Interrupt | 0F | 1 byte | 8 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | 1 | . | 0 | . | . |
BRK is an SPC700 instruction that triggers a software interrupt. The program counter and flags are pushed to the stack. The program counter then jumps to the address stored at $FFDE.
See Also
References
- Table C-16 in Appendix C-9 of Book I of the official Super Nintendo development manual
- anomie's SPC700 doc