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PEA: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page on PEA: https://archive.org/details/0893037893ProgrammingThe65816/page/n499
* [[Eyes & Lichty]] page 473, on PEA: https://archive.org/details/0893037893ProgrammingThe65816/page/n499
* [[Labiak]] page on PEA: https://archive.org/details/Programming_the_65816/page/n167
* [[Labiak]] page on PEA: https://archive.org/details/Programming_the_65816/page/n167
* snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631
* snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631

Revision as of 04:08, 21 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Stack (absolute) F4 3 bytes 5 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

PEA (Push Effective Address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address.

See Also

External Links