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Temporary Background Name Registers: Difference between revisions
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The SNES has four '''temporary background name registers''', presumably one for each of the four | The SNES has four '''temporary background name registers''', presumably one for each of the four [[background]]s. | ||
When a nametable is read, the tile index is stored in the corresponding temporary background name register. | When a nametable is read, the tile index is stored in the corresponding temporary background name register. |
Latest revision as of 04:08, 23 November 2023
The SNES has four temporary background name registers, presumably one for each of the four backgrounds.
When a nametable is read, the tile index is stored in the corresponding temporary background name register.