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BNE (Super FX): Difference between revisions
From SnesLab
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* [[BPL (Super FX)]] | * [[BPL (Super FX)]] | ||
* [[BNE]] | * [[BNE]] | ||
* [[BEQ (Super FX)]] | |||
=== External Links === | === External Links === |
Revision as of 23:15, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
08?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BNE (Branch not equal) is a Super FX instruction that performs a conditional jump.
See Also
External Links
- Official Nintendo documentation on BNE: Page 2-9-28 of Book II