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LM (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
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|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |O/V | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
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'''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM. | |||
=== See Also === | |||
* [[LMS]] | |||
=== External Links === | === External Links === | ||
* Official Nintendo documentation on LM: https://archive.org/details/SNESDevManual/book2/page/n226 | * Official Nintendo documentation on LM: [https://archive.org/details/SNESDevManual/book2/page/n226 Page 2-9-70 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Latest revision as of 23:28, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3DFnxxxx | 4 bytes | 20 cycles | 21 cycles | 11 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LM is a Super FX instruction that loads data from Game Pak RAM.
See Also
External Links
- Official Nintendo documentation on LM: Page 2-9-70 of Book II