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BNE (SPC700): Difference between revisions
From SnesLab
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!colspan="8"|Flags Affected | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|P | |[[Direct Page Flag|P]] | ||
|B | |[[Break Flag|B]] | ||
|H | |[[Half-Carry Flag|H]] | ||
|I | |[[Interrupt Enable Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
|+ | |+ | ||
|. | |. |
Revision as of 04:43, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
relative | D0 | 2 bytes | when condition false: 2 cycles
when condition true: 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
BNE is an SPC700 instruction that performs a branch when the zero flag is clear. When the zero flag is set, nothing happens.
See Also
External Links
- Official Super Nintendo development manual on BNE: Appendix C-8 of Book I