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BEQ (SPC700): Difference between revisions
From SnesLab
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!colspan="8"|Flags Clobbered | !colspan="8"|Flags Clobbered | ||
|+ | |+ | ||
|N | |[[N Flag|N]] | ||
|V | |[[V Flag|V]] | ||
| | |[[M Flag|M]] | ||
| | |[[X Flag|X]] | ||
| | |[[D Flag|D]] | ||
|I | |[[I Flag|I]] | ||
|Z | |[[Z Flag|Z]] | ||
|C | |[[C Flag|C]] | ||
|+ | |+ | ||
|. | |. |
Revision as of 05:06, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
relative | F0 | 2 bytes | when condition false: 2 cycles
when condition true: 4 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C |
. | . | . | . | . | . | . | . |
BEQ is an SPC700 instruction that performs a branch when the zero flag is set.
See Also
External Links
- Official Super Nintendo development manual on BEQ: Appendix C-8 of Book I