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PEI: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 474, on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/n500
* [[Eyes & Lichty]] page 474, on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/n500
* [[Labiak]] page on PEI: https://archive.org/details/Programming_the_65816/page/n168
* [[Labiak]] page 158 on PEI: https://archive.org/details/Programming_the_65816/page/n168
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address
* undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address

Revision as of 02:00, 28 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Stack (Direct Page Indirect) D4 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address. PEI takes one additional cycle if the low byte of the direct page register is nonzero.

See Also

External Links