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XBA: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 524, on XBA: https://archive.org/details/0893037893ProgrammingThe65816/page/n550
* [[Eyes & Lichty]] page 524, on XBA: https://archive.org/details/0893037893ProgrammingThe65816/page/n550
* [[Labiak]] page on XBA: https://archive.org/details/Programming_the_65816/page/n214
* [[Labiak]] page 204 on XBA: https://archive.org/details/Programming_the_65816/page/n214
* snes9x implementation of XBA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3261
* snes9x implementation of XBA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3261
* undisbeliever on XBA: https://undisbeliever.net/snesdev/65816-opcodes.html#xba-exchange-the-b-and-a-accumulators
* undisbeliever on XBA: https://undisbeliever.net/snesdev/65816-opcodes.html#xba-exchange-the-b-and-a-accumulators

Revision as of 02:33, 28 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 1) EB 1 byte 3 cycles
Flags Affected
N V M X D I Z C
. . . . . .

XBA is an instruction that exchanges the high byte (B) and low byte (typically called A) of the C accumulator. It works even in 6502 emulation mode. In 65816 native mode, its standard mnemonic is still "XBA" even when the accumulator is 16-bits wide. An alternative mnemonic is "SWA."

See Also

External Links