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LOB (Super FX): Difference between revisions
From SnesLab
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[[Category:Super FX]] | [[Category:Super FX]] | ||
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[[Category:One-byte Instructions]] |
Revision as of 07:01, 28 November 2023
Basic Info | |||||||
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Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
LOB (Low Byte) is a Super FX instruction that moves the low byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Nintendo documentation on LOB: Page 2-9-75 of Book II