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STOP (SPC700): Difference between revisions
From SnesLab
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Revision as of 07:07, 28 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | FF | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2]
See Also
References
- Official Super Nintendo development manual on STOP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands