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SBK (Super FX): Difference between revisions

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'''SBK''' is a [[Super FX]] instruction that uses bulk processing.
{| class="wikitable" style="float:right;clear:right;width:50%"
!colspan="8"|Basic Info
|+
|'''Opcode'''
|'''Length'''
|'''ROM Speed'''
|'''RAM Speed'''
|'''Cache Speed'''
|+
|90
|1 byte
|3 to 8 cycles
|7 to 11 cycles
|1 to 6 cycles
|}
 
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Affected
|+
|B
|[[ALT1]]
|[[ALT2]]
|[[O/V]]
|S
|[[CY]]
|Z
|+
|0
|0
|0
|.
|.
|.
|.
|}
 
'''SBK''' is a [[Super FX]] instruction that uses [[Bulk Processing]]. It stores the value in the [[source register]] to the address in the [[Ram Address Cache (Super FX)|ram address cache]].
 
=== External Links ===
* Official Super Nintendo development manual on SBK: [https://archive.org/details/SNESDevManual/book2/page/n265 Page 2-9-109 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Enhancement Chips]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 08:03, 28 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
90 1 byte 3 to 8 cycles 7 to 11 cycles 1 to 6 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

SBK is a Super FX instruction that uses Bulk Processing. It stores the value in the source register to the address in the ram address cache.

External Links