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GETB (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on GETB: [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II] | * Official Super Nintendo development manual on GETB: [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n206 page 2-9-50 of Book II], lbid | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 06:13, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
EF | 1 byte | 3 to 8 cycles | 3 to 9 cycles | 1 to 6 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
GETB (Get Byte) is a Super FX instruction that loads one byte from the ROM buffer into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Super Nintendo development manual on GETB: Page 2-9-49 of Book II
- example: page 2-9-50 of Book II, lbid