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ROR (Super FX): Difference between revisions

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'''ROR''' is a [[Super FX]] instruction that rotates the [[source register]] and [[carry flag]].
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
|+
|'''Opcode'''
|'''Length'''
|'''ROM Speed'''
|'''RAM Speed'''
|'''Cache Speed'''
|+
|97
|1 byte
|3 cycles
|3 cycles
|1 cycle
|}
 
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Affected
|+
|B
|[[ALT1]]
|[[ALT2]]
|[[O/V]]
|S
|[[CY]]
|Z
|+
|0
|0
|0
|.
|
|
|
|}
 
'''ROR''' (Rotate Right) is a [[Super FX]] instruction that rotates the [[source register]] and [[carry flag]] into the [[destination register]].
 
=== See Also ===
* [[ROL (Super FX)]]
* [[ROR]]
 
=== External Links ===
* Official Nintendo documentation on ROR: [https://archive.org/details/SNESDevManual/book2/page/n261 Page 2-9-105 of Book II]
* example: https://archive.org/details/SNESDevManual/book2/page/n262


[[Category:Super FX]]
[[Category:Super FX]]
[[Category:ASM]]
[[Category:ASM]]
[[Category:Shift Instructions]]

Latest revision as of 06:35, 29 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
97 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 .

ROR (Rotate Right) is a Super FX instruction that rotates the source register and carry flag into the destination register.

See Also

External Links