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ROR (Super FX): Difference between revisions
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'''ROR''' is a [[Super FX]] instruction that rotates the [[source register]] and [[carry flag]]. | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="8"|Basic Info | |||
|+ | |||
|'''Opcode''' | |||
|'''Length''' | |||
|'''ROM Speed''' | |||
|'''RAM Speed''' | |||
|'''Cache Speed''' | |||
|+ | |||
|97 | |||
|1 byte | |||
|3 cycles | |||
|3 cycles | |||
|1 cycle | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:30%" | |||
!colspan="9"|Flags Affected | |||
|+ | |||
|B | |||
|[[ALT1]] | |||
|[[ALT2]] | |||
|[[O/V]] | |||
|S | |||
|[[CY]] | |||
|Z | |||
|+ | |||
|0 | |||
|0 | |||
|0 | |||
|. | |||
| | |||
| | |||
| | |||
|} | |||
'''ROR''' (Rotate Right) is a [[Super FX]] instruction that rotates the [[source register]] and [[carry flag]] into the [[destination register]]. | |||
=== See Also === | |||
* [[ROL (Super FX)]] | |||
* [[ROR]] | |||
=== External Links === | |||
* Official Nintendo documentation on ROR: [https://archive.org/details/SNESDevManual/book2/page/n261 Page 2-9-105 of Book II] | |||
* example: https://archive.org/details/SNESDevManual/book2/page/n262 | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Shift Instructions]] |
Latest revision as of 06:35, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
97 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ROR (Rotate Right) is a Super FX instruction that rotates the source register and carry flag into the destination register.
See Also
External Links
- Official Nintendo documentation on ROR: Page 2-9-105 of Book II
- example: https://archive.org/details/SNESDevManual/book2/page/n262