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BNE (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on BNE: [https://archive.org/details/SNESDevManual/book2/page/n184 Page 2-9-28 of Book II] | * Official Nintendo documentation on BNE: [https://archive.org/details/SNESDevManual/book2/page/n184 Page 2-9-28 of Book II] | ||
* example: https://archive.org/details/SNESDevManual/book2/page/n185 | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Two-byte Instructions]] | [[Category:Two-byte Instructions]] |
Revision as of 07:03, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
08?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BNE (Branch not equal) is a Super FX instruction that performs a conditional jump.
See Also
External Links
- Official Nintendo documentation on BNE: Page 2-9-28 of Book II
- example: https://archive.org/details/SNESDevManual/book2/page/n185