We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
WAI: Difference between revisions
From SnesLab
(which cycle in which RDY is pulled low) |
(→See Also: BE) |
||
Line 42: | Line 42: | ||
* [[NOP]] | * [[NOP]] | ||
* [[SLEEP]] | * [[SLEEP]] | ||
* [[BE]] | |||
=== External Links === | === External Links === |
Revision as of 11:02, 5 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | CB | 1 byte | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
WAI (WAit for Interrupt) is a 65x instruction that waits until an interrupt is received. The processor consumes less power while waiting. The RDY pin is pulled low during the third cycle. The interrupt is serviced immediately.
See Also
External Links
- Eyes & Lichty page 522, on WAI: https://archive.org/details/0893037893ProgrammingThe65816/page/n548
- Labiak page 203 on WAI: https://archive.org/details/Programming_the_65816/page/n213
- snes9x implementation of WAI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3313
- undisbeliever on WAI: https://undisbeliever.net/snesdev/65816-opcodes.html#wai-wait-for-interrupt