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DIV2 (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on DIV2: [https://archive.org/details/SNESDevManual/book2/page/n200 Page 2-9-44 of Book II] | * Official Nintendo documentation on DIV2: [https://archive.org/details/SNESDevManual/book2/page/n200 Page 2-9-44 of Book II] | ||
* example: https://archive.org/details/SNESDevManual/book2/page/n201 | * example: [https://archive.org/details/SNESDevManual/book2/page/n201 page 2-9-45], lbid. | ||
Revision as of 01:05, 11 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D96 | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
DIV2 (DIVide by 2) is a Super FX instruction that shifts a register's bits one place to the right while also leaving the most significant bit unchanged. Unlike ASR, the output becomes zero if the input is 0xFFFF.
See Also
External Links
- Official Nintendo documentation on DIV2: Page 2-9-44 of Book II
- example: page 2-9-45, lbid.