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BNE (SPC700): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on BNE: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-8 of Book I] | * Official Super Nintendo development manual on BNE: Table C-15, [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-8 of Book I] | ||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 10:20, 14 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Program Counter Relative | D0 | 2 bytes | when condition false: 2 cycles
when condition true: 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
BNE is an SPC700 instruction that performs a branch when the zero flag is clear. When the zero flag is set, nothing happens.
See Also
External Links
- Official Super Nintendo development manual on BNE: Table C-15, Appendix C-8 of Book I