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WDM: Difference between revisions

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=== Trivia ===
=== Trivia ===
* WDM is the only [[implied addressing]] instruction that is more than one bye long
* WDM is the only [[implied addressing]] instruction that is more than one byte long
* The [[Labiak]] textbook does not describe the WDM instruction.
* The [[Labiak]] textbook does not describe the WDM instruction.



Revision as of 11:31, 14 December 2023

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3)[4] 42 2 byte 2 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

WDM (the initials of William David Mensch, the designer of the 65c816) is an instruction that reserves its signature byte for future expansion of the instruction set. None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte NOP.

Trivia

  • WDM is the only implied addressing instruction that is more than one byte long
  • The Labiak textbook does not describe the WDM instruction.

See Also

External Links

  1. Eyes & Lichty page 523, on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549
  2. snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
  3. undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
  4. Table 5-4 Opcode Matrix of official 65c816 datasheet