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GSU/Operator: Difference between revisions
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The '''Operator''' is one of the six components in the [[Super FX]]. It performs 16-bit logical and arithmetic operations on the [[General Registers]]. | The '''Operator''' is one of the six components in the [[Super FX]]. It performs 16-bit logical and arithmetic operations on the [[General Registers]]. | ||
It also contains the multiplier, which works on 8-bit operands. | |||
=== See Also === | === See Also === | ||
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* 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual | * 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual | ||
* https://archive.org/details/SNESDevManual/book2/page/n95 | * https://archive.org/details/SNESDevManual/book2/page/n95 | ||
* https://archive.org/details/SNESDevManual/book2/page/n155 | |||
[[Category:Super FX]] | [[Category:Super FX]] |
Revision as of 10:15, 22 December 2023
The Operator is one of the six components in the Super FX. It performs 16-bit logical and arithmetic operations on the General Registers.
It also contains the multiplier, which works on 8-bit operands.
See Also
Reference
- 2.1.6 on page 2-2-3 on Book II of the official Super Nintendo development manual
- https://archive.org/details/SNESDevManual/book2/page/n95
- https://archive.org/details/SNESDevManual/book2/page/n155