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GSU/Operator: Difference between revisions
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=== Reference === | === Reference === | ||
* 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual | * 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual | ||
* https://archive.org/details/SNESDevManual/book2/page/n95 | * [https://archive.org/details/SNESDevManual/book2/page/n95 Figure 2-2-1], lbid. | ||
* https://archive.org/details/SNESDevManual/book2/page/n155 | * https://archive.org/details/SNESDevManual/book2/page/n155 | ||
[[Category:Super FX]] | [[Category:Super FX]] |
Revision as of 10:15, 22 December 2023
The Operator is one of the six components in the Super FX. It performs 16-bit logical and arithmetic operations on the General Registers.
It also contains the multiplier, which works on 8-bit operands.
See Also
Reference
- 2.1.6 on page 2-2-3 on Book II of the official Super Nintendo development manual
- Figure 2-2-1, lbid.
- https://archive.org/details/SNESDevManual/book2/page/n155