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GSU/Operator: Difference between revisions
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The '''Operator''' is one of the six components in the [[Super FX]]. It performs 16-bit logical and arithmetic operations on the [[General Registers]]. | The '''Operator''' is one of the six components in the [[Super FX]]. It performs 16-bit logical and arithmetic operations on the [[General Registers]]. | ||
It also contains the multiplier, which works on 8-bit operands.<sup>[2]</sup> | |||
=== See Also === | === See Also === | ||
* [[ALU]] | * [[ALU]] | ||
=== Reference === | |||
# 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual | |||
# [https://archive.org/details/SNESDevManual/book2/page/n95 Figure 2-2-1], lbid. | |||
# [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16], lbid. | |||
[[Category:Super FX]] | [[Category:Super FX]] |
Latest revision as of 10:19, 22 December 2023
The Operator is one of the six components in the Super FX. It performs 16-bit logical and arithmetic operations on the General Registers.
It also contains the multiplier, which works on 8-bit operands.[2]
See Also
Reference
- 2.1.6 on page 2-2-3 on Book II of the official Super Nintendo development manual
- Figure 2-2-1, lbid.
- page 2-8-16, lbid.