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GSU/Operator: Difference between revisions

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The '''Operator''' is one of the six components in the [[Super FX]].  It performs 16-bit logical and arithmetic operations on the [[General Registers]].
The '''Operator''' is one of the six components in the [[Super FX]].  It performs 16-bit logical and arithmetic operations on the [[General Registers]].
It also contains the multiplier, which works on 8-bit operands.<sup>[2]</sup>


=== See Also ===
=== See Also ===
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=== Reference ===
=== Reference ===
* 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual
# 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual
* https://archive.org/details/SNESDevManual/book2/page/n95
# [https://archive.org/details/SNESDevManual/book2/page/n95 Figure 2-2-1], lbid.
# [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16], lbid.


[[Category:Super FX]]
[[Category:Super FX]]

Latest revision as of 10:19, 22 December 2023

The Operator is one of the six components in the Super FX. It performs 16-bit logical and arithmetic operations on the General Registers.

It also contains the multiplier, which works on 8-bit operands.[2]

See Also

Reference

  1. 2.1.6 on page 2-2-3 on Book II of the official Super Nintendo development manual
  2. Figure 2-2-1, lbid.
  3. page 2-8-16, lbid.