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Stack Pointer: Difference between revisions

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=== Reference ===
=== Reference ===
* section 8.1.5 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
* subparagraph 8.1.5 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
* diversified activities: [https://archive.org/details/SNESDevManual/book1/page/n183 page 3-8-5 of Book I], lbid.
* diversified activities: [https://archive.org/details/SNESDevManual/book1/page/n183 page 3-8-5 of Book I], lbid.



Revision as of 13:19, 29 December 2023

The Stack Pointer on the SPC700 is 16-bit, but the upper byte is fixed by the hardware to be 0x01.

On the 65c816, the only two instructions that modify the stack pointer directly are TCS and TXS.

See Also

Reference