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List of Super Scope Communication Codes: Difference between revisions
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There are four communication codes involved with the [[Super Scope]]. They are: | There are four communication codes involved with the [[Super Scope]]. They are:<sup>[1]</sup> | ||
* Cursor | * Cursor | ||
Line 5: | Line 5: | ||
* Trigger (single shot) | * Trigger (single shot) | ||
* Pause | * Pause | ||
These codes take 5.5 milliseconds.<sup>[2]</sup> | |||
=== Reference === | === Reference === | ||
# subparagraph 3.4.3 on [https://archive.org/details/SNESDevManual/book2/page/n338 page 4-3-4 of Book II] of the official Super Nintendo development manual | |||
# [https://archive.org/details/SNESDevManual/book2/page/n339 page 4-3-5 of Book II], lbid. | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Accessories]] | [[Category:Accessories]] |
Latest revision as of 18:25, 30 December 2023
There are four communication codes involved with the Super Scope. They are:[1]
- Cursor
- Trigger (multiple shots)
- Trigger (single shot)
- Pause
These codes take 5.5 milliseconds.[2]
Reference
- subparagraph 3.4.3 on page 4-3-4 of Book II of the official Super Nintendo development manual
- page 4-3-5 of Book II, lbid.