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DSP1/Project: Difference between revisions
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=== References === | === References === | ||
* subparagraph 5.4.3 on [https://archive.org/details/SNESDevManual/book2/page/n308 page 3-5-18 of Book II] of the official Super Nintendo development manual | * subparagraph 5.4.3 on [https://archive.org/details/SNESDevManual/book2/page/n308 page 3-5-18 of Book II] of the official Super Nintendo development manual | ||
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L1123 | |||
=== External Links === | === External Links === | ||
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[[Category:DSP1]] | [[Category:DSP1]] | ||
[[Category:Projection Calculation Commands]] |
Latest revision as of 05:30, 10 January 2024
Basic Info | |||||||
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Opcode | 06 | ||||||
Speed | 627 cycles
82.5 μs |
Project is a DSP1 command that calculates where an object in 3D space should appear on the screen.
Input Parameters
- X is a coordinate
- Y is a coordinate
- Z is a coordinate
Ouptut Parameters
- H is the horizontal screen coordinate
- V is the vertical screen coordinate
- M is the enlargement ratio
References
- subparagraph 5.4.3 on page 3-5-18 of Book II of the official Super Nintendo development manual
- https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L1123
External Links
- video of rings in Pilotwings rendered using the help of the Project command: https://youtu.be/YmEKjqgEGpE?t=894