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DSP1/Project: Difference between revisions

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(Pilotwings link; better definition)
 
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'''Project''' is a DSP1 command that calculates where an object in 3D space should appear on the screen.
{| class="wikitable" style="float:right;clear:right;width:15%"
{| class="wikitable" style="float:right;clear:right;width:15%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
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|'''Opcode'''
|'''Opcode'''
|06
|06
|+
|'''Speed'''
|627 cycles
82.5 μs
|}
|}
'''Project''' is a [[DSP1]] command that calculates where an object in 3D space should appear on the screen.
=== Input Parameters ===
* '''X''' is a coordinate
* '''Y''' is a coordinate
* '''Z''' is a coordinate
=== Ouptut Parameters ===
* '''H''' is the horizontal screen coordinate
* '''V''' is the vertical screen coordinate
* '''M''' is the enlargement ratio


=== References ===
=== References ===
* https://archive.org/details/SNESDevManual/book2/page/n308
* subparagraph 5.4.3 on [https://archive.org/details/SNESDevManual/book2/page/n308 page 3-5-18 of Book II] of the official Super Nintendo development manual
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L1123


=== External Links ===
=== External Links ===
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[[Category:DSP1]]
[[Category:DSP1]]
[[Category:Projection Calculation Commands]]

Latest revision as of 05:30, 10 January 2024

Basic Info
Opcode 06
Speed 627 cycles

82.5 μs

Project is a DSP1 command that calculates where an object in 3D space should appear on the screen.

Input Parameters

  • X is a coordinate
  • Y is a coordinate
  • Z is a coordinate

Ouptut Parameters

  • H is the horizontal screen coordinate
  • V is the vertical screen coordinate
  • M is the enlargement ratio

References

External Links