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DSP1/Raster: Difference between revisions
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'''Raster''' is a [[DSP1]] command. | '''Raster''' is a [[DSP1]] command. Bit 4 of the opcode controls whether or not to output the result of the calculation via [[DMA]]. | ||
=== Input Parameters === | === Input Parameters === | ||
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=== References === | === References === | ||
* subparagraph 5.4.2 on [https://archive.org/details/SNESDevManual/book2/page/n305 page 3-5-15 of Book II] of the official Super Nintendo development manual | * subparagraph 5.4.2 on [https://archive.org/details/SNESDevManual/book2/page/n305 page 3-5-15 of Book II] of the official Super Nintendo development manual | ||
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L1046 | |||
[[Category:DSP1]] | [[Category:DSP1]] | ||
[[Category:Projection Calculation Commands]] |
Latest revision as of 05:31, 10 January 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | nA | ||||||
Speed | 433 cycles |
Raster is a DSP1 command. Bit 4 of the opcode controls whether or not to output the result of the calculation via DMA.
Input Parameters
- Vs is a raster number
Output Parameters
- An is a matrix element
- Bn is a matrix element
- Cn is a matrix element
- Dn is a matrix element
See Also
References
- subparagraph 5.4.2 on page 3-5-15 of Book II of the official Super Nintendo development manual
- https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L1046