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ADC (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on ADC: [https://archive.org/details/SNESDevManual/book2/page/n159 Page 2-9-3 of Book II] | * Official Nintendo documentation on ADC: [https://archive.org/details/SNESDevManual/book2/page/n159 Page 2-9-3 of Book II] | ||
* ADC with immediate addressing: [https://archive.org/details/SNESDevManual/book2/page/n160 Page 2-9-4 of Book II], lbid. | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:48, 29 June 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D5n | 2 bytes | 6 cycles | 6 cycles | 2 cycle | |||
Immediate | 3F5n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 |
ADC (Add with carry) is a Super FX instruction that performs an addition. The source register is always the first addend. The second addend may be any of the 16 R registers or an immediate value. The third addend is CY. The sum is stored in the destination register.
See Also
External Links
- Official Nintendo documentation on ADC: Page 2-9-3 of Book II
- ADC with immediate addressing: Page 2-9-4 of Book II, lbid.