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LOB (Super FX): Difference between revisions
From SnesLab
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'''LOB''' (Low Byte) is a [[Super FX]] instruction that moves the low byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | '''LOB''' (Low Byte) is a [[Super FX]] instruction that moves the low byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | ||
[[File:gsu_lob.png]] | |||
=== See Also === | === See Also === |
Revision as of 18:16, 30 June 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
LOB (Low Byte) is a Super FX instruction that moves the low byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Nintendo documentation on LOB: 9.53 on Page 2-9-75 of Book II
- example: page 2-9-76 of Book II, lbid.