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LOB (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on LOB: 9.53 on [https://archive.org/details/SNESDevManual/book2/page/n231 Page 2-9-75 of Book II]
* Official Nintendo documentation on LOB: paragraph 9.53 on [https://archive.org/details/SNESDevManual/book2/page/n231 Page 2-9-75 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n232 page 2-9-76 of Book II], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n232 page 2-9-76 of Book II], lbid.



Revision as of 03:55, 1 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
9E 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

LOB (Low Byte) is a Super FX instruction that moves the low byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.

gsu lob.png

See Also

External Links