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SM (Super FX): Difference between revisions
From SnesLab
(→See Also: RAMB) |
(→External Links: 9.81) |
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on SM: [https://archive.org/details/SNESDevManual/book2/page/n268 | * Official Nintendo documentation on SM: 9.81 on [https://archive.org/details/SNESDevManual/book2/page/n268 page 2-9-112 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Revision as of 20:16, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3EFnxxxx | 4 bytes | 12 to 17 cycles | 16 to 20 cycles | 4 to 9 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
SM is a Super FX instruction that stores a value to the Game Pak.
See Also
External Links
- Official Nintendo documentation on SM: 9.81 on page 2-9-112 of Book II